WitrynaImperial Eagle, Imperial Courier, Imperial Clipper, Imperial Cutter: All stations in systems controlled by Denton Patreus: Powerplay-related discount ... or Turret modules 30% Pulse Laser, Burst Laser, Beam Laser, Cannon, Multi-cannon, Railgun, Chaff Launcher, Heatsink Launcher: Witryna8 maj 2024 · 2x Large Efficient Turret Beam Lasers (Oversized) 2x Medium Efficient Turret Beam Lasers (Oversized) - nacelle hardpoints 2x Medium Overcharged …
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WitrynaFor the cutter's Large hardpoints, you can do fixed or gimballed, I'm not a fan of turrets on ships that aren't for multicrew. The damage dropoff is significant. Damage drop off may be 40% less, but flying a Cutter, my time off target is way more than 40% less, even FA off. The turrets are ideal, taking down shields as I turn around. WitrynaThe Beam Laser inflicts thermal damage, making it very effective against shields and less effective against armour. Its maximum range is 3000m, but Damage Falloff begins after just 600m. Beam Lasers can be fired … development banks in the world
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WitrynaBeam draws way too much power, do you like not being able to shoot stuff, because thats how you end up unable to shoot stuff, and the AI that controls them WILL NOT stop shooting. Your capacitor will be dead 24/7 Swap these out for Gimbal Pulses, and grab some turret pulses to put in storage you can swap out to for multicrew with friends. Witryna13 lip 2024 · Whether to use beam lasers or pulse lasers depends on the situation. If you are using a weapons setup with several missile or other nonlaser hardpoints than beam is pretty good. If you are using an all laser setup for say, bounty hunting indefinately, then pulse wins by far. In the current state of the game the highest … Witryna29 sty 2024 · Beam lasers draw too much distro power, do good burst damage but are the worst in terms of efficiency. If you insist using them, better engineer them as … churches in laurelville ohio