WebUse milestone and let present players take the loot. If they are good group-players, they'll redistribute the loot later (if one of the missing players could make better use of it) 1. TigerBaby-93 • 1 min. ago. As long as they're relatively close in level, it shouldn't be too much of an issue. If there's a big gap (say, L2 and L6), the lower ... WebMy main campaign is 2 players, and they actually manage a guild of adventurers so they also get to control some low level sidekicks. I RP them as the DM. It's been pretty fun and interesting because the campaign is all about growing the guild, solving quests for people and exploring an uncharted land. Very different from my first few campaigns ...
Vox Machina: A DND Player
WebOct 25, 2014 · The real trick is in two parts. The players should work together to have a shared interest. Regardless of class and crunch, if one player wants to be a socialite in the King's court and the other wants to be a dungeon slashing killer, that's going to be hard to accommodate. But it's not about the classes per se. WebI have recently started a campaign with two friends of mine in a pretty generic fantasy/medieval setting. They are both new players, so I tried to guide them as much … knightsbrook hotel county meath ireland
Downloadable Adventures & Resources Dungeons & Dragons
WebSoO, I was recently voluntold to run a campaign for a group that has two "veteran" players and about 4 brand spanking new players. I am looking at AT LEAST 6 players. I haven't … WebSoO, I was recently voluntold to run a campaign for a group that has two "veteran" players and about 4 brand spanking new players. I am looking at AT LEAST 6 players. I haven't ran a campaign that large before. Usually 3 to 4. adding two more makes combat last FOREVER from what I understand. WebThe biggest issue with a two player campaign is going to be the lack of diversity in the party. There is no way to cover the basic needs of an adventuring party (melee fighter, … red cross medical terminology